![](https://s3images.coroflot.com/user_files/individual_files/1104663_cspolwmrv2ifyxabs7agxuwcb.gif)
White Boxing of Ghost Town > adding buildings, misc items and environment > final pixel render
![](https://s3images.coroflot.com/user_files/individual_files/1104663_bmendivy30u8hs3jdu678zkrv.gif)
White Boxing of forest area > adding environment > finalizing with pixel rendering
![](https://s3images.coroflot.com/user_files/individual_files/1104663_iqq0b9qsjqhbinmcoehxcqisn.gif)
Original Hub area > final pixel render
![](https://s3images.coroflot.com/user_files/individual_files/1104663_pluyyhrvajcvico7datuzxdku.gif)
LOD change for trees so as to not overload the scene
![](https://s3images.coroflot.com/user_files/individual_files/1104663_tyggubsxortilgfqsg9yvmtmr.gif)
Enemy Patrol System and Dodging
![](https://s3images.coroflot.com/user_files/individual_files/1104663_m0pvzt5aso54y6kskgtdwmjuh.gif)
Combat System
![](https://s3images.coroflot.com/user_files/individual_files/1104663_skaielrkgzmvdyjwujybfnswk.gif)
Inventory and Item Usage
![](https://s3images.coroflot.com/user_files/individual_files/1104663_dqqvipihbryj8oku4guwpgdpl.gif)
Shop System
![](https://s3images.coroflot.com/user_files/individual_files/1104663__wmzihpqdw6lyu3amgpehycyh.png)
Pause UI
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