White Boxing of Ghost Town > adding buildings, misc items and environment > final pixel render
White Boxing of forest area > adding environment > finalizing with pixel rendering
Original Hub area > final pixel render
LOD change for trees so as to not overload the scene
Enemy Patrol System and Dodging
Combat System
Inventory and Item Usage
Shop System
Pause UI
gLike
Rift Hunt: Dun Scaith

Capstone Project. Complete Game Demo made with a small team of 8 people.

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Full-time
Logan Sarkar
Game Designer Santa Rosa, CA