SwordCast: A class project / prototype
*Involvement: I am responsible for the making of this project / prototype in it's entirety, minus the assets used (such as the sword and icons)
In our class, I was making an example project to teach some basic scripting using UE4's Blueprint system that ended up becoming a little more elaborate.
In the project, I have a main menu that responds to mouse input (move the cursor over a button, it lights up and can be clicked to do something). I made 2 menus for the Main menu: The starting "Title Screen" and the "File Select" screen (for after pressing play). My classmates wanted to be able to use a Gamepad, so I made it compatible.
After that, I scripted a basic combat system that resembles The Elder Scrolls : Oblivion (First-person sword swinging and spell casting) that flowed smoothly, and scripted a couple of enemies with random stats and damage to spice up the testing a bit.
Link:
http://www.mediafire.com/download/z7bccfbpmxe571b/SwordCast_ClassPrototype.rar
View Website