![](https://s3images.coroflot.com/user_files/individual_files/452216_LOxRExG2rQi6AWoPJenmGro0d.jpg)
I designed everything from the buildings, ground, distant background, water, etc.
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![](https://s3images.coroflot.com/user_files/individual_files/452216_ZErIQVWeajPZnixLBZIYF4Hon.jpg)
The vehicles, trees, and all small detailed objects were models I placed into the map.
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![](https://s3images.coroflot.com/user_files/individual_files/452216_ncoZzQX3cuvdg5uGHQcDQNEE6.jpg)
Moving around the map, I placed 'soundscapes' to define the ambient sounds, from thunder and rain outside to faint outdoor sounds and creaks indoors.
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![](https://s3images.coroflot.com/user_files/individual_files/452216_movJnrEnTR6GMCIXXGb8CMzgN.jpg)
In the basements I created and placed each individual rafter board.
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![](https://s3images.coroflot.com/user_files/individual_files/452216_ocWd7dYawN5_dkYAdCA3UUalS.jpg)
Sewer tunnels run around the lake for covert attacks.
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![](https://s3images.coroflot.com/user_files/individual_files/452216_W87vbGOizzUPjZ8nJdXtBYvXE.jpg)
Each light was individually defined to hue, brightness, and appearance to give the most realistic experience.
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