UI/UX Design - Mobster Wars UI/UX Design - Mobster Wars from Alex Kim UI/UX Design - Mobster Wars Existing feature improvement for building upgrade system, quest system and player strength stats. Quest system UI design across all TeamLava and FireMocha studio game titles. Contract building purchase flow Item rewarding building interaction flow. Cash contract buildings upgrade and management flow. gLike UI/UX Design - Mobster Wars Existing feature improvement for building upgrade system, quest system and player strength stats. UX Interaction Design Visual Design Share R 7 n Alex Kim Product Designer San Francisco, CA Follow Contact