This player is designed specially to watch YouTube videos. One does not search according to key words but through genres. The idea is that it supports the serendipitous finding of interesting content.
In order to scroll through related videos, the user spins a double sided screen. Every half-turn switches the content, to either the next or previous clip in the list, depending on which way the screen is turned.
To play the selected clip, the rotary double sided screen displaying the clip is folded inwards to directly transfer the video onto the main screen. To save the clip to favorites, the component on the top right (seen on the right picture) can be rotated 180 degrees so it fills the gap; a movement which represents transferring the video from the main screen to the genre browser.
A type of slider is the timeline of a clip. But instead of the timeline being static and a pointer moving along it, this player keeps the pointer static and the timeline moves. While the clip is playing the timeline moves left. To rewind the clip the timeline is pulled back towards the right side and left to fast-forward. Making the timeline moveable instead of the pointer was a conscious decision since it enables to use this same controller to play the previous clip. Rewinding the current clip to its beginning and turning the timeline 180 degrees as shown in the picture the user skips to the end of the previous clip. It is a way to browse through one long timeline divided into the timelines of the video clips that have been watched.
Volume control; sliding forwards increases the volume which is accompanied by an actual rising of the volume control.
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Handheld Youtube player

The assignment was to design a hand held video player applying the theory of Rich interaction. It proposes a way to design for meaningful interaction by integrating form, function and interaction. The form should afford an interaction that fits the function. This exercise shows another way of thinking about interface design, instead of just buttons and symbols. The point is that during a design process, form, function and interaction are an integral part that can not be seen as separate aspects of a design.

Kacper Holenderski
Challenging the axioms of design Eindhoven, Netherlands