Title Screen
Item Pickup Screen along with normal UI
A Variety of enemies along with the normal UI
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Shortstaffed

Shortstaffed is a prototype for a 2D turn based rogue-like game. It is basically a dungeon crawler programmed in actionscript where each floor's layout, enemies, and items are procedurally generated. In the game you play as a wizard who having been accidentally shrunk down, you must navigate your way through rooms of enchanted office supplies to collect shards at the end of each floor so that you can return yourself to normal. This was created during my sophomore year of college.

John A. Pilczak
Game Design and Development Graduate from RIT Grafton, MA