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Specter Spectrum

Specter Spectrum was created during a 16 hour long game jam as part of Roblox Developers Conference 2020. The game takes place in a small abandoned building. Players must use their flashlights (with different colors) in order to kill off ghosts of the corresponding color. The ghosts are represented by a small colored particle that appears every few seconds, and they are made visible when the correct flashlight color is put on them. The flashlight's energy drains when being used, and recharges when turned off. Batteries occasionally appear in the map for a quick recharge.

In this project, I was tasked with building the map and setting up the lighting. I also set up the simple user interface, as well as the logic behind the batteries.

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John Landers
Developer Chicago, IL