Dining room
Hallway
Living Room
Extra Screen shot
Under-stair Storage
Bird's Eye view of room layout
Moon light and effect
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Gone Home 2 Environment (Unreal Game Editor)

This project involved the use of 3DSMAX to design the assets and room/environment, which was imported into the Unreal Engine 4 game engine to create a first person experience in the environment.

Jack McCormack
Canterbury, United Kingdom