As part of a team of 4, worked on the complete development of 2 game applications for the 'Samsung Smart TV App Contest.' This app got selected in the top 20 apps from across the country and is very soon going to be launched in the market without any further developments needed. Activities included ideation, story - boarding, wireframing, interaction flows, low fidelity paper mockups, graphic design, sound editing and user testing. This is the home page screen shot of 'Spring Surprise' game. Aug-Sept '12.
Game play screenshot of 'Spring Surprise' game.
The next five images show the process followed to come up with the app concepts and the creation of the app. This shows how T.V apps were analyzed and the two categories of game and utility app were tagged with key words.
Studied a lot of existing game applications to understand what exists in the market, why something is successful and other nuances of game design.
Around 9 ideas were finalized after first brainstorming and were listed with a small description.
The flow and features of the Vocab App was laid out.
Low fidelity paper prototype.
This is a screenshot of the 'Vocab Builder' game.
Game play screenshot of the 'Vocab Builder' game.
As part of my Summer internship at Persistent Systems, Pune, one of India's leading companies specializing in software product and technology innovation, I worked on multiple design projects. As part of the User Experience team, worked on a proof of concept Total Tyre Inspection application for Bridgestone, wireframes of an application for Expense on Demand [an MNC dealing in handling expenses] and UX guidelines for an online finance portal. This involved reading the detailed brief of the client, understanding through literature studies the usage of the application, research about platforms on which they would run, development of scenarios and use cases, paper prototyping, user testing, wireframing (Balsamiq) and the Visual Design. Above are the screens of Proof of Concept for Bridgestone. Jun-Jul '12.
Paper prototypes of the Total tyre inspection app.
Above are the screens of Proof of Concept 2 for Bridgestone.
Detailed mockups created for the Expense on Demand application. These were built after thorough research on the platforms they would run on.
UX and Visual guidelines documentation for an online finance portal - done as part of an internee at Persistent Systems.
Enhancing the Curiosity of People We (team of 4) are working on a unique educational application through which we aim to enhance curiosity in people, especially college students and working people. We are in the research phase - literature study and collaborative research. For the user research - we are trying a new approach of maintaining a blog site- where we post something of a small story (say one on my childhood curiosity explorations) and encourage people to comment on it with their own thoughts and experiences- this will lead to cross questioning, discussion and gathering of very useful insights. Parallel to this we are reading research papers dealing with the subject of curiosity. Under the guidance of : Prof. Keyur Sorathia, DoD, IIT Guwahati
Developed 4 Television Apps for the 'Samsung Smart TV App' competition held last year as well. 3 out of these were selected in the top 20 apps nation-wide. Activities included ideation, wireframing, interaction flows and Interface Design of the 4 apps. This image shows 4 screenshots of the 'Kho-Kho' game. Sept '11.
Screenshot of the 'Gallary' game.
The 'Stapu' game.
Screenshot of 'Stapu' App.
Wireframe of 'Stapu' game.
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Screenshot of 'My TV' Application. This app is a utility app to help in personalization of TV viewing and performing smarter functions in the Smart TV.
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Interaction Design 1

Interaction Design Projects