Robotomus Crime Robotomus Crime from Gordon Brown Robotomus Crime Boss character developed for "The Shoot" on PS3. Hardsurface modelling completed in 3dsmax. Final destructible In-game low-poly model built in Maya, textured in Photoshop. Normals baked in xNormal. View Website gLike Robotomus Crime Boss character developed for "The Shoot" on PS3. Hardsurface modelling completed in 3dsmax. Final destructible In-game low-poly model built in Maya, textured in Photoshop. Normals baked in xNormal. View Website 3D Modeling Character Design Game Design Share R 7 n Gordon Brown Lecturer Dundee, United Kingdom Follow Contact