![](https://s3images.coroflot.com/user_files/individual_files/472865_8Cekh8Arc9lMCyFR9xPsrlUuD.jpg)
The choice of the gameplay was guided by the goal to create a gaming experience that would force players to counteract each other in order to achieve victory.
The intent was to recreate a fratricidal battle, result of subtle strategies and subterfuge. This kind of purpose also inspired the background and the plot of the game.
![](https://s3images.coroflot.com/user_files/individual_files/472865_krxup90jpkfzuo7lsr7kkrxcq.jpg)
Mafiarat, "the defeat of the rat"
[HD Print on photo paper 30x45 cm.]
www.johnnypixel.it
![](https://s3images.coroflot.com/user_files/individual_files/472865_K3JnXAY_G6IGomRr9c64kbAap.jpg)
During the play, some playtester’s comments demonstrated the nature of the game:
"I like to kill the others!"
"This game brings out the worst in people…"
"Here's how to dissolve years of friendships in a few minutes!"
![](https://s3images.coroflot.com/user_files/individual_files/472865_phccEvaZhHYRi0G4sq2sIOHWZ.jpg)
![](https://s3images.coroflot.com/user_files/individual_files/472865_AX4vgNHgVXWQ5uS0Am4QSUmfg.jpg)
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