Caffeine Hit
As well developing the finalised gameplay, I created the brand, illustrated and designed the cards, packaging and instructions.
Each card has it's own category, with it's own points system, effect, colour and symbol and features a different type of tea or coffee with it’s own personality to match it’s purpose.
The novelty packaging appealed to the gap in the market we found for "gifty games" and we continued to utilise fun and experimental packaging with all our future projects.