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Newspaper article "Computerspiel: In der Rolle des Flüchtlings" from the "Südwest Presse", Covering the graduation game project for my Bachelor's degree. "Der Lange Weg" ("the long journey") is a serious game about the refugee crisis. The player slips into the role of a refugee from an unnamed country, embarking on a perilous journey. Since I wanted to focus on choice-based storytelling I chose rpg maker as my game engine. Using premade art allowed me to focus on other areas of game design, like branching story paths and dialogue.
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I conducte many interviews with refugees and their stories all helped to inform the events in game.
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The player has to make a couple of difficult decisions, each one affecting drastically how the game progresses.
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I'm very honoured that my game was featured in several newspaper articles. This is an excerpt from "Mehr als daddeln im Hauptseminar" of the Nordbayrische Kuriers: http://www.nordbayerischer-kurier.de/nachrichten/mehr-als-daddeln-im-hauptseminar_524558
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The player's village is not safe and under constant attack.
![](https://s3images.coroflot.com/user_files/individual_files/694176_hc939ze2bas0jkotu8r3iilai.png)
The game features a basic survival mechanic, were the player has to manage health, foo, ater and rest. While it may seem cynical considering the topic, I wanted to highlight the struggle and constant, very much real survival many refugees are fighting for.
![](https://s3images.coroflot.com/user_files/individual_files/694176_gdzxqfyzjojr3lgnlsovwelg6.png)
Having arrived in the new country, the player's character struggles with the local language, which is represented by the scrambled words.
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