Project Splash Screen. Graphic designed by Billy-Anthony Nunez
Mid play session in-editor. * Hostile Models by Alexander Strelnikow * * Environmental Assets by Billy-Anthony Nunez * Image snapped in Beta State.
Main lobby to our game's Yakuza Hideout. * Environment Assets thanks to Project Environment Artist: Billy-Anthony Nunez. * * Environment assets in place for gameplay purposes * Image snapped in Beta State.
Main lobby houses marble features with a (dys)functional water display. Image snapped in Beta.
Side Corridor leading to the Dojo. Image snapped in Beta State.
Internal view of Dojo with Tatami Mats. * Tatami Mats textured by Alexander Strelnikow * Image snapped in Beta State.
Closer look at some Environmental Storytelling and satirical ploys added in the world. * Textures composed by Billy-Anthony Nunez and Alexander Strelnikow * Image snapped in Beta State.
An outside look of the dividers for a dedicated break area. Image snapped in Beta State.
Comical twist to the water display of our Yakuza Hideout. Yakuza Mobsters are known for extortion. Why won't they use that money for this display? Image snapped in Beta.
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"Yakuza Koroshiya" - Year 1 Major

End-of year major project built in Unity 2018.

Our first "Large-Scale" production experience, working as a team in a studio environment.

"Yakuza Koroshiya" [Loosely Translated: Japanese Mobster Killer] is a Wave-Based First-Person Survival shooter. Players start off with a kendo stick, defending against endless hordes of Mobsters equipped with shotguns, assault rifles and a futuristic hi-tech pistol.

Ervin Nunez
Level Designer & UI/UX Specialist Auburn, Australia