![](https://s3images.coroflot.com/user_files/individual_files/298748_plivpifbashwme_gufaozeapk.jpg)
Plastic and discarded material provided to build the Educational Kit Maker.
![](https://s3images.coroflot.com/user_files/individual_files/298748_23dohl5a2k0gqy7egzixzay8k.jpg)
Tools provided by the Hackathon Space.
![](https://s3images.coroflot.com/user_files/individual_files/298748_okt0ylehm9ivsri6zzo07pvnc.jpg)
Hackathon space with team members.
![](https://s3images.coroflot.com/user_files/individual_files/298748_r_d5buio9jnorl35_y7hdzor8.jpg)
Educational Maker kit proposal made of plastic bottles, taps and foam. Part of the game board displayed as bus, hospitals and recycling center allowing students to map, understand and improve their communities.
![](https://s3images.coroflot.com/user_files/individual_files/298748_dvxgierfrrojzrbbackzorw9u.jpg)
Team building the Maker Kit.
![](https://s3images.coroflot.com/user_files/individual_files/298748_lsl80fqfg2bjplqlm9bc7c3pl.jpg)
Game proposal (board and totems) with hackathon mentor Mr. Charles Esteves and team from Rio de Janeiro. Hackathon happened in São Paulo, 10 December, 2017.
![](https://s3images.coroflot.com/user_files/individual_files/298748_5yxbnw2qqsssbwc6czj4iwxxi.jpg)
Final proposal - Game board and totems as Educational Maker kit for school children age 11 to 14 engaging them in their communities needs and problems through a game linked to school.
As it was developed in an innovation and technology space, the game is linked to an app and site to improve interactions and dinamics of the game.
App and site to be developed later.
The game will be presented to the plastic company executives to funding and further development.
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