Hackathon at PlastcoLab
PlastcoLab is a temporary innovation and creativity space in one of the main cities of Brazil, São Paulo.
The hackathon requirement was to design and develop a "educational maker kit" made of plastic discarded material, since the hackathon was funded by Plastic Industries and companies.
Few hours, team of experts and one challenge!
Team:
Design-Marcio Dupont
Technology - Samanta Lopes
Education-Felipe Diesel
Engineering - Rita de Cassia
Future Designer - Amanda Kubo
Purpose of the toy:
To place school children age 11-14 years as "social impact agents" optimizing the community conditions related to environment, education and health.
The game allows children to "rediscover" and map the strong and weak points of the community playing with "Challenge" and "Solutions" card.
The game links the school environment , students and professors wit their community.
Designed and developed in a sunny sunday from 10:00 am to 18:pm in one day hackathon related to plastic industry, environment.