Player character with a health bar system and particularly set platforms
Platforming and player shooting paint bullets to clear blobs from the painting
Facing larger enemies that are spraying bullets across painting
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Klimpt Runner

Klimpt Runner is a 2D platforming and bullet swarming game where the player is navigating a painting of the painter Gustav Klimt. The player is tasked with exploring the painted world to clean the blobs that are covering the main painting.

The project is created as a class project with a classmate that was divided between programmer and artist. Both original art and Gustav Klimpt art was drawn and retrieved respectively by my classmate.

Game is available for download here:
https://drive.google.com/file/d/1sYu-aJUAG4S6D0srtoxGKCLhodFES7oR/view?usp=sharing

I implemented the logic of the collision, movement and behavior of enemies, animations, and level-design Game object interactions were taken care through drag and drop programmable events in the game engine Construct 3.

Available
Jarreau Ortega
UX Researcher / Research Analyst Santa Clara, CA