Promo banner designed for the game using products colour guide.
Video showing gameplay. I was responsible for all UX/UI/Graphic design in the app. The game is targeted at children and showcases simple interaction with different game modes and input systems.
Simple wireframes were used to direct other members of the development team on expected layout and interaction.
Colours were chosen to reflect the brand.
The game had purchasable content at the request of the client.
In timed mode, players have to match the blocks to the solution pattern shown at the bottom of the screen in the fastest time.
Memory mode asks the players to remember the solution and complete the puzzle in the least amount of 'peeks'.
The app had two input methods. A simplified version of the game, focusing on allowing the player to complete the solution. Another method acted as an analogue for the physical version of the product.
I worked as a graphic designer to draft this cover for a printed workbook which acted as a companion to application.
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Solve It Blocks

Solve It Blocks was a small game development to convert the ideas presented in a physical product to a digital application.

The app showcases a two different input methods, and game modes as well as multiple levels and in-app purchases.

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Freelance, Full-time
Daniel Falconer
Digital Developer Dundee, United Kingdom