The New A.B.C.'s: Overview of puzzle - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
Detail shot of mechanics that allow puzzle to slide - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
The New A.B.C.'s: Puzzle in the exhibition space - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
Digital rendering of all words - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
Sample pages created to explain mechanics and logic - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
Page explaining how puzzles would move and the user would interact with them - Inspired by the Chinese ideographic principle of associative compounds and the use of the modular system of the square, I want to capture memories of growing up triggered by visual imagery. Using the game as an interactive medium, the user discovers the visual relationship of ideas, individual or communal, that can be applied to their local context. If we delve into this pool of ideas, expound upon them, embody them, and embed them into wherever we may be, we can cultivate our environments and create identities that are based more upon our unique dichotomies than the existing globalized culture.
Crop of stories written underneath, explaining the meaning of each word
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The New A.B.C.'s
Jon Lee
Graphic Designer & Illustrator Brooklyn, NY