Underground Bunker
This level was a design my team came up with during Level Design 2. For this one I mostly did AI implementation, kismet work, and a little bit of everything else as I was the team leader. It was a fairly simple design with some complexities added to it for us to learn how to overcome usage of things like elevation, platforming, and both ground and air vehicle usage. This was also our first time working with an underground setting which proved to be difficult to deal with proper lighting but I feel like we struck a good balance.