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Simple Death Match

Very simple fps death match layout for a course class. Lighting could've been better for these screenshots but the intent was more the design based around an abandoned industrial warehouse of sorts. Balance wise the power weapon is coupled with a small health pickup in one room while the opposite side has a heavy armor pickup with another health pack. Shock Rifle placed in the joint room which connects the others through a hallway or ladder to give combat orientation from high ground or open areas. Some concerns were lack of cover, but it seemed to fit for an abandoned warehouse being mostly open space.

Brandon Rippel
Game Designer Mechanicsburg, PA