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Moba Map Design Part 2

This was an extension of my previous map design with added functionality. The grass looked way out of place so I changed it later to a more fitting dirt material. Otherwise this update added working bots that would run down lanes and shoot each other as well as working turrets that would shoot players. Playable within the boundaries of the basic FPS layouts UDK had at the time.

Brandon Rippel
Game Designer Mechanicsburg, PA