With new technologies allowing almost unlimited scope when creating interfaces and interaction, this project was a study of how they can allow a designer to purify and control a user’s perception and interaction with a product.
Master Thesis Project.
The final design uses the feeling of fabric flowing from two icons - the main front icon and an icon in front of the rear seats. As the icons are digital, they are defined by changes in the surface and its volume; the dashboard peels at the front and flicks upward in the rear to define that something will happen there. The seats also peel from the surface, simply indicating that they are a point of interest. This is accentuated when the user approaches the vehicle and the peel from the floor surface.
The interface itself is based on the idea of creating your own interface, and knowing how to use it through a mixture of natural intuition, learning and remembering through creating. The initial icons can be manipulated like dough, allowing the user to tear off, create, move and assign functions as they wish.
Product Interaction Diagram.
The idea of creating perception and interaction through form without physical detailing was a driving force. The character chosen for this form was “delicate luxury” – giving the feeling of fabric in the breeze, or a moment in time. This is because I believed luxury is now time, and your control over it.
Initial Form Sketches.
Architecture Key Sketch.
Detail Refinement.
Interface Suggestion.
Master Thesis Project.
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Master Thesis Project
With new technologies allowing almost unlimited scope when creating interfaces and interaction, this project was a study of how they can allow a designer to purify and control a user’s perception and interaction with a product.