My twin brother and I are big fans of Lego's Hero Factory theme, and Hero Factory MOCs make up the bulk of my most recent physical models, since much of our Lego collection is barely accessible for the time being.
Koboldon, pre-mutation, static pose. My twin brother and I created this model and another for the "Before and After Brain Infection" contest on Eurobricks. This is Koboldon before being mutated by the parasitic alien brains.
Koboldon, pre-mutation, action pose. In their natural habitat, Koboldon are reclusive cave dwellers that feed on ore which they dig for with their large, shovel-like claws. They are generally not aggressive.
Koboldon, post-mutation, static pose. When infected by the evil brains, Koboldon grow in size and become extremely dangerous. The brain's bright green and red spiny texture spreads to other parts of the creature.
Koboldon, post-mutation, action pose. Brain-infected Koboldon burrow under cities and cause earthquakes to reduce them to rubble. If heroes interfere, Koboldon fights them off with its giant radioactive power claw.
Unnamed spider, image 1. My entry for the "PIece Out - Bionicle MOCists" Facebook group's OCD (Obnoxious Color Distribution) contest. The contest goal was to create a model using at least four contrasting colors.
Unnamed spider, image 2. For this model I collected most of my transparent shells to see if I could make something with them. I ended up using Trans. Bright Green, Trans. Fluorescent Green, Trans. Fluorescent Reddish Orange, and Dark Stone Grey.
Unnamed spider, image 3. The resulting creation ended up a great deal cuter than many of my constraction models, thanks to the cartoon eyes and pudgy proportions.
Unnamed spider, image 4. Despite his simplicity, this spider can pull off a variety of poses and is bursting with character.
Unnamed spider, image 5. Look at that jaunty stroll! Because of his cartoony appearance, I decided to tie him in with the recently revealed Mixels theme. He is a predator from the zany Mixels world who feeds on misbehaving Mixels.
Unnamed spider, image 6. I even made him a little hat!
Evo Artillery Machine, 3/4 view. I was extremely excited by the new building opportunities presented by 2013's Invasion from Below sets. This model is the first one I made with the new parts.
Evo Artillery Machine, front view. This is an alternate model of Evo XL Machine that I designed, using no outside parts.
Evo Artillery Machine, top view. The model's four-legged stance and large rotating turret make it very different than the model from which it was created.
Evo Artillery Machine, back view. The model includes the large containment unit for the jumpers on the back, giving the model a segmented, insect-like appearance.
Evo Artillery Machine, side view. The turret arm has a limited amount of flexibility, for adjusting the launcher's vertical aim.
Evo Artillery Machine, function demonstration. While the turret must be moved manually to adjust its vertical aim, its horizontal aim can be adjusted by turning the gear on the side, which rotates the entire turret arm.
Evo Artillery Machine, turret detail. The turret is armed with a sphere launcher and six flick-fire missiles.
Furno & Evo Crab Machine, front view. This model is a combination of Furno Jet Machine and Evo XL Machine, using only the pieces of those two sets.
Furno & Evo Crab Machine, side view. The first part of this model I decided on was the crab-like base, with six identical legs and a turntable for rotating the upper body.
Furno & Evo Crab Machine, bottom view. The six legs are attached to two of the small XT-4 torso beams, which are themselves connected together to form the base of the model.
Furno & Evo Crab Machine, top view. Symmetry was an important theme of this model, with the base and upper body being symmetrical and the orange and green cockpits and containment cylinders being side-by-side in the center of the model.
Furno & Evo Crab Machine, back view. The large feet of Evo XL Machine became wide and bulky shoulders on this model, with large floodlights mounted on top.
Furno & Evo Crab Machine, understructure. I'm quite proud of how this model came together, with the angled Technic beams creating a reinforced structure for the upper body.
Furno & Evo Crab Machine, cockpit detail. The two cockpits attach securely side-by-side, mostly hiding the skeleton of the model and creating a great focal point.
Furno & Evo Crab Machine, action pose. The many parts used to form and cover the model's unique and bulky shape left me with only a few options for weapons, but I still managed to arm it with a sphere shooter and flamethrower.
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Hero Factory MOCs
My twin brother and I are big fans of Lego's Hero Factory theme, and Hero Factory MOCs make up the bulk of my most recent physical models, since much of our Lego collection is barely accessible for the time being.