Gallardo - This was the first car I did in Maya using Nurbs. Rendering in Maya Mentalray. Dome based lighting.
Gallardo - This was the first car I did in Maya using Nurbs. Rendering in Maya Mentalray. HDRI based lighting.
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, no lights just GI and dome based lighting. Colour contrast adjusted using Photoshop
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, different shader, no lights just GI and dome based lighting. Colour contrast adjusted using Photoshop
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, occlusion pass render.
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, different shader, no lights just GI and dome based lighting. Colour contrast adjusted using Photoshop
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, occlusion pass render.
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, different shader, no lights just GI and dome based lighting. Colour, contrast and effects adjusted using Photoshop
Mazda Rx-8 - This was the second car I did in Maya using Polygons. Rendering done using Maya Mentalray, occlusion pass render.
Bmw - This was the third car I did in Maya using Polygons. Rendering done using Maya Mentalray, different shader, no lights just GI and dome based lighting. Colour contrast adjusted using Photoshop
Bmw - This was the third car I did in Maya using Polygons. Rendering done using Maya Mentalray, different shader, no lights just GI and dome based lighting. Colour contrast adjusted using Photoshop
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My Cars
Amitesh KAKADE
Digital Designer Pune, India