Modeled in Maya 2014, created high poly in Zbrush, Normal map created using X-Normal. Albedo, Specular maps created in Photoshop. rendered in Unreal Engine 4. Translated from 2D concept Art
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Sci-Fi Microscope
Modeled in Maya 2014, created high poly in Zbrush, Normal map created using X-Normal. Albedo, Specular maps created in Photoshop. rendered in Unreal Engine 4. Translated from 2D concept Art