Modeled in Maya 2014, created high poly in Mudbox, Normal map created using X-Normal. Albedo, Specular maps created in Photoshop. Rendered in Unreal Engine 4
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Sci-Fi Corridor
Modeled in Maya 2014, created high poly in Mudbox, Normal map created using X-Normal. Albedo, Specular maps created in Photoshop. Rendered in Unreal Engine 4