Current build of my in-progress platformer. I really wanted to upload this build to demonstrate progression between builds while I implement collision detection. Currently, you may notice one block fading. This is what the game considers the "closest" block to the player, which right now is clearly not the case. Jumping also requires Speculative Contacts to be implemented in order to prevent the currently erratic behaviour of sometimes falling through platforms.
CONTROLS:
A - Left
D - Right
SPACE - Jump
R - Reset
Current build of my in-progress platformer. I really wanted to upload this build to demonstrate progression between builds while I implement collision detection. Currently, you may notice one block fading. This is what the game considers the "closest" block to the player, which right now is clearly not the case. Jumping also requires Speculative Contacts to be implemented in order to prevent the currently erratic behaviour of sometimes falling through platforms.
CONTROLS:
A - Left
D - Right
SPACE - Jump
R - Reset