![](https://s3images.coroflot.com/user_files/individual_files/141093_piSTQSuN9IjBCpClgCx9sosS2.jpg)
Initial Forms - In designing a new concept for the Wii controller, I looked at the history of Nintendo controls, as well as a system of control mechanisms. From my initial ideation, I decided to pursue controllers based on guitars or a twisting motion.
![](https://s3images.coroflot.com/user_files/individual_files/141093_FwVshvqHWUD1uwQ7iQO4auydF.jpg)
Nintendo Controller Concepts - I distilled the results of my form studies into concepts that I felt best illustrated the specific features I was looking for. I selected the twist-style controller because I felt that it best fit with the Nintendo ethos based on form and the intuitiveness of the twist motion. WACOM and Photoshop.
![](https://s3images.coroflot.com/user_files/individual_files/141093_AIPl0Jj17cXaSVKDvP24jAVeB.jpg)
Final Concept - The controller uses a touch-sensitive d-pad, macro pad, and shoulder tabs for input. The user can also pull back a tab to expose an optical eye, allowing the controller to be used as a mouse. Solidworks and Max 8
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