"Channeling aggression into something positive. Gratification comes from releasing the tension."
The punching bag project was inspired by the pillow fights I had with my cousin as a kid. It was born out of my desire to channel my aggression into punching the beanbags and by having the gratification of hurting something.
The system is less complex that other games, participants are invited to stand in front of the beanbags, and then asked to swing the bags towards their opponent while at the same time avoiding being hit. The game is about testing which opponent delivers the fastest and more violent push - which one is the weakest link and for how long are they willing to be in that position. However, this game is not just about creating teams of winners or losers, is about letting participants release their aggression by playing with oversize objects and feeling satisfaction afterwards.
"Channeling aggression into something positive. Gratification comes from releasing the tension."
The punching bag project was inspired by the pillow fights I had with my cousin as a kid. It was born out of my desire to channel my aggression into punching the beanbags and by having the gratification of hurting something.
The system is less complex that other games, participants are invited to stand in front of the beanbags, and then asked to swing the bags towards their opponent while at the same time avoiding being hit. The game is about testing which opponent delivers the fastest and more violent push - which one is the weakest link and for how long are they willing to be in that position. However, this game is not just about creating teams of winners or losers, is about letting participants release their aggression by playing with oversize objects and feeling satisfaction afterwards.