Sumo Slam
Sumo Slam is a Sumo wrestling fighting game made in four days. As part of Sheridan Colleges sprint week. A week long game jam in which teams set to make games with a unique design problem. Ours involved alternate controllers, that involved thrusting like a Sumo wrestler. The objective of the game is to push off the other Sumo wrestler from the arena. I was the main artist and junior animator for the project. We went through various iterations of the art but we finally came to this final art style. I also was involved in part of the programming in C#.
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