![](https://s3images.coroflot.com/user_files/individual_files/1113155_fu0ispu644nryrbop3mg58lds.jpg)
My 3rd big game. Project Acolyte. A Non-Linear Futuristic Metroidvania. Currently under development.
![](https://s3images.coroflot.com/user_files/individual_files/1113155_e53hrc_xyyvbos88ypugcjqrm.png)
![](https://s3images.coroflot.com/user_files/individual_files/1113155_nble5rbwhxzudlmbfelmaxfu9.png)
Ultimates!
![](https://s3images.coroflot.com/user_files/individual_files/1113155_xffvm6uevpwckz54y3rvlhzjd.png)
![](https://s3images.coroflot.com/user_files/individual_files/1113155_nyfd88pchua023f6uobzvh26h.png)
![](https://s3images.coroflot.com/user_files/individual_files/1113155_027ayyzn4gfwvg0icyoqr4amq.png)
![](https://s3images.coroflot.com/user_files/individual_files/1113155_dmqsltv3abvmbafvtsybjjsqu.png)
Blockmesh vs Final look
![](https://s3images.coroflot.com/user_files/individual_files/1113155_sbqbjzdbcdefsjxrra3yq_jvu.png)
Blockmesh industrial-cavernous level created with ferr2D in Unity
![](https://s3images.coroflot.com/user_files/individual_files/1113155_7hqtojblhoq0yjxdn_tejdk5e.png)
GDD Snippet. I use rough sketches like these to illustrate a general vision of features within our games
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