Block Island - Southeast Light house - This was a competition piece. You were to model a lighthouse anywhere around the world and build the context around it. I modeled mine based on a photo. Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Maxwell Render. I used photoshop for post production
Cut Section Detail - This was to show client a section of there building. Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Urban planning study - This was modeled and rendered to convey a feasablility study on slowing traffic down by adding islands and bike paths. Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Garage with Office - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Entertaiment - Retail Center - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Hotel - Entertainment - Retail - This was a study to show the client what there project would look like camera matched into a aerial. Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Office Building - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
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3D Architectural Renderings Exteriors01
Michael Secrist
CEO/Visualization Director of F13 Design Studio, LLC Baltimore, MD