Art Piece for Relict by Sarah Dadouk
Whitebox version of Koros Combat Zone 1, created by me.
Whitebox version of my Koros Mini Scanner Zone created by me. Crystal models and textures courtesy of the wonderful Relict art team
Tarot Reading UI, grants the player an ability from a pool of 48 different ones. Abilities were concepted by Noah O'Connor and I, and balanced/tweaked by me.
Final version of the Mini Scanner Zone shown above. Set Dressed by PJ Roan and Nicholas Guillen.
Final version of the Combat Zone shown above. Set Dressed by PJ Roan and Nicholas Guillen.
The Boss Arena for Justice, our first Boss Fight.
Thorm Combat Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Thorm Central Scanner Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Serun Combat Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Serun Central Scanner Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
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Relict

Design work and leadership on Relict, a 16 person project that I am the Design Lead of. I oversaw all Design Work on the project and additionally created and polished these features.
I also designed and oversaw the creation of most of the 31 Levels in the game.

Out now on Steam for free!

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Available
Freelance, Full-time, Moonlighting
Max Geiringer
Game Designer Orlando, FL