![](https://s3images.coroflot.com/user_files/individual_files/1411682_cpownjdadj2rykpjcfe6gyxjq.png)
Model is based off the original concept and art by Melissa van der Paardt (www.instagram.com/sketchinthoughts/). Image to the left is rendered in Maya + Arnold.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_iirdha9td7zl2vrfo0nvsch0t.png)
Posed render, rendered in Maya + Arnold.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_qvikf9rxvirrbhvjz77iym7ih.png)
Posed render, rendered in Maya + Arnold.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_gjbnlmg8zxugjwfgnba5nqpoe.png)
Textured model sheet. Rendered in Maya + Arnold.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_6iopenhcr8elbmgi_xngzjuat.png)
Final low poly topology. Full topology including accessories is ~8K tris. If I needed to optimize further, the antler would be my first target.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_0polprmqot7s3gibrlqimifcv.png)
Facial topology.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_yrtmbkhxcrmrampwfaqhwbdwj.png)
1K colour, emissive and roughness maps used for the whole character. All maps painted in Substance Painter.
![](https://s3images.coroflot.com/user_files/individual_files/1411682_8uwcjw_ywkfgbr8_nbgvvljyh.png)
UV layout for the whole character.
gLike