
Posed render, rendered in Maya + Arnold.

Textured model sheet. Rendered in Maya + Arnold.

Final low poly topology. Full topology including accessories is ~8K tris. If I needed to optimize further, the antler would be my first target.

Facial topology.

1K colour, emissive and roughness maps used for the whole character. All maps painted in Substance Painter.

UV layout for the whole character.
gLike