This is a small presentation of key points from the GDD (This is available as PDF).
This is a part paper prototype, and was used as a tutorial. Play testers had to navigate from the star to the green line and were told about currently available abilities in each cell.
This is a part of the paper prototype, this is a deconstructed version of the cube.
This is a part of the paper prototype, this is a constructed version of the cube. Play testers could make use of all abilities leant from the tutorial to solve the cube.
Tutorial 1 of the digital prototype. Player could only move left or right. The goal is the get to the green barrier and avoid the red.
Tutorial 2 of the digital prototype. Player could now jump, on top of previous abilities.
Tutorial 3 of the digital prototype. Player had no new abilities.
Tutorial 4 of the digital prototype. Player could now rotate the game world by 90 degrees either clockwise or anti-clockwise.
Tutorial 5 of the digital prototype. Player had no new abilities.
Tutorial 6 of the digital prototype. Player could now flip the game would upside down (rotate by 180 degrees).
Tutorial 7 of the digital prototype. Player had no new abilities but a new obstacle was added (blue laser).
Tutorial 8 of the digital prototype. Player had no new abilities or obstacles.
This is the main level of the digital prototype. Player had all previous abilities and were aware of all obstacles.
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Maze Cube (Prototype)

This project is a small video game idea that was developed up to a digital prototype stage for part of my university coursework. The coursework asked us to come up with a set of mechanics, implement this in paper and digital prototypes, gain play testing feedback (with reflections), and outline a Game Design Document (GDD).

The goal of the game is to navigate the sides of a cube making use of gravity to help reach the end point, while avoiding obstacles and making sure that you do not fall off an edge of the cube. The player can make use of a few key mechanics, though these would need to be developed further should the game continue development.

In this project you can find slides that briefly mention some game concepts from the GDD (Available as PDF), there are also some images showing both the paper and digital prototypes of the game as well as a gif showing the main level being completed, and finally a play testing evaluation with some reflections (Available as PDF).

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Freelance, Full-time, Moonlighting
Kirk McAllister
Game Designer Edinburgh, United Kingdom