Maze Cube (Prototype)
This project is a small video game idea that was developed up to a digital prototype stage for part of my university coursework. The coursework asked us to come up with a set of mechanics, implement this in paper and digital prototypes, gain play testing feedback (with reflections), and outline a Game Design Document (GDD).
The goal of the game is to navigate the sides of a cube making use of gravity to help reach the end point, while avoiding obstacles and making sure that you do not fall off an edge of the cube. The player can make use of a few key mechanics, though these would need to be developed further should the game continue development.
In this project you can find slides that briefly mention some game concepts from the GDD (Available as PDF), there are also some images showing both the paper and digital prototypes of the game as well as a gif showing the main level being completed, and finally a play testing evaluation with some reflections (Available as PDF).
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