Guardian of the Nine
Guardian of the Nine was my sr capstone project for my game design degree.
The game story is about Cerberus, the guardian of the underworld, and after a cataclysmic event (where all the doors to each level and the human world are thrown open) they are thrown into the very last ring. They meet a floating skull, Demarion, who begrudgingly offers to guide them through the layers...for a price of course. Now Cerberus must fight there way through all nine rings (progressively getting harder as they go), and save the world!
This labor of love comprises three intense months of designing levels, animations and coding. There are three playable levels, each is a ring of hell: ring nine, ring eight and ring seven (taking inspiration from Dante's Inferno). This was one of the first times I was able to create levels on my own. I relished the challenge but with such a close time frame I wish I would have had more time to polish it.
All credit for assets and sounds is giving in game under Settings.