SCRAPS – Level Design Project (Unity 3D)
JAN - MAR 2020: The giant midterm project that marked my halfway point to earning my Game Design degree.
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The instructors provided the framework: gameplay programming, creative vision, etc. OUR job was to be level designers: to prototype some new mechanics unique to our level, blockout the 3D environment, and then painstakingly texture it.
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As a group project, we all worked to stitch together each level end to end until we had our own singular interpretation of the SCRAPS game.
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