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Unity 2D input and lighting test

Me practicing implementing basic lighting and input Unity. The little dude can shoot fire balls. They light up the room around them with point lights. He bounds inside of the room. Transparency with the fireballs wasn't my biggest concern as this was more about the lighting. There are some bugs with jumping. He can stick into the wall, which is likely a issue with the tile sets bounding boxes (Reminds me of the original Super Mario Bros, which is amusing). Sprites are not my own.

Available
Freelance, Full-time
Jesse Finnegan
Game Designer Chattanooga, TN