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Out of Darkness

Out of Darkness was my first attempt at an RPG. I designed and developed it as an assignment for a game development class.
The central concept I settled on for the game was "escaping a slaver's dungeon."
There are three weapons and three pieces of armor that can be acquired, and the player starts with three spells. There are inventory slots for other items, but I didn't have time to implement them.
Along with a simple combat system, I also implemented an AI system that allows for the easy creation of new factions, and setting relationships between factions and/or individuals.
The npc companion acquired on level 2 makes use of this system, as do the three enemy factions, which fight each other when the player activates triggers.
The UI art assets came from a free Unity pack, the rest of the art came from opengameart.org, and the sound and music came from freesound.org.
In its current state, the game is extremely rough, and waaay too dark, but it was a fun project.

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