Everything you see in this image is procedural; from the continents to the stars, to the light spots on the dark side of the planet.
Instead of generated textures, this piece uses the same methods to create volumetric "fog" that has been procedurally manipulated to create a beautiful galaxy swirl.
Similar to the earth-like planet above, this render uses procedural textures to create the stars and planets off the horizon. It also demonstrates the use of render compositing and vfx in the sun flares and atmospheres around the two planets.
A basic example of one of the complex node trees found in the textures within these models.
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A Demonstration of Procedural Textures

This collection of Blender renders 'revolves' around the theme of space. Each of the three renders uses procedural generated textures in a unique way. These models demonstrate an understanding of how texturing and shader node trees work in Blender.

Available
Freelance, Full-time, Moonlighting
Jaren Kirkman
3D Artist, Game Designer, and Graphic Designer Lynnwood, WA