Exterior shot of main entrance of the underground ruins.
Exterior shot of second building. There are multiple holes on the surface that lead to the underground ruins.
Interior shot of underground ruin's basement staircase.
Interior shot of underground ruin's basement room. The collapsed pillar can be used to get back to the first floor.
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Level Lighting Assignment (2022)

These are some pictures of my Level Lighting Assignment for my first game development class using Unreal Engine 4. For this assignment, we were supposed to show an understanding of lighting in the engine. I wanted to make a different environment than my previous assignments so I decided to make an excavated ruins level for a competitive fps, with differing elevations and multiple ways to get around the map.

Jacob Groth
Game Designer Crystal Lake, IL