View of starting position, showing the blue target tutorial and tower section 1 entrance.
View of broken staircase in tower, forcing players to go into the first adjacent room to continue.
Overview of broken tower. When fixed, the tower's sections line up. The bridges to both adjacent rooms are visible.
View of bridge to first adjacent room from inside tower section 1.
Start of first adjacent room puzzle and orange target tutorial.
View of first adjacent room's switch and switch activation tutorial.
Shot of second adjacent room's puzzle, a shooting range with moving targets.
Shot of second adjacent room's switch encased in glass. The glass opens when all 5 shooting range targets are hit.
Shot of tower exit.
gLike
Final Assignment (2022)

These are shots of my Final Assignment for my first game development class using Unreal Engine 4. For this assignment, we were supposed to show everything that we learned in the class, including the landscape creation tool, blueprint actors, and matinee sequences. I used blueprints for activatable switches/targets, doors opening and obstacles disappearing. I used matinee sequences for moving platforms and cutscenes. My concept of the level was that the player has to climb a rotating tower connected to adjacent rooms. In order to progress through the broken tower, players must rotate it back into place by activating switches in adjacent rooms filled with puzzles. I originally planned to have four tower sections and double the amount of rooms, but I quickly realized that I didn't have time for that so I cut the tower in half and merged the excess rooms together, keeping the flow and theme of the level intact.

Jacob Groth
Game Designer Crystal Lake, IL