Blueprint Actors Assignment (2022)
These are some pictures of my Blueprint Actors Assignment for my first game development class using Unreal Engine 4. For this assignment, we were supposed to show an understanding of blueprints in Unreal 4. In this project, I used blueprints to make a spawning bridge, damage areas, activatable switches, lights that show progression, teleporters, and power-ups. I also experimented with suggesting the progression of the player by making each switch show the location of the next switch when reached. This project is special to me because it's the first thing I ever made resembling a game.