Blockout Practice: White Plume Mountain
A personal project with the goal of strengthening my level blockout and scripting skills. This is a first-person remake of the 1979 Dungeons & Dragons module "White Plume Mountain."
This involved using Unreal Engine 5.2 to fully recreate the dungeon as faithfully as possible using the original room descriptions and environment. To do this, I created a modular kit of different static meshes to serve as floors, ceilings, etc. Functional elements such as doors, breakable objects, and slippery surfaces have been color-coded to indicate how they interact with the player.
This project also involved a good deal of scripting and blueprint communication, which I used as an opportunity to experiment with different development patterns such as utilizing actor components, child blueprints, event dispatchers, and blueprint interfaces.