My Version of Megaman Zero - Modelled with 3ds Max 9. Hair done with hair and fur modifier. Rendered with Vray. Particles rendered with default scanline. Used particle system to create the burst behind the legs. Composite with Photoshop.
Amaterasu - Amaterasu from the ps2 game Okami. Tried to recreate the effect of the moving outline by cloning the model, add push modifier to the model, flip the faces and add a noise modifier. Individual Polycount: body 1264 tris outline 1264 tris weapon 386 tris Total Polycount: 2914 tris Texture:1x 1024x1024 diffuse map(body) 2x 256x256 diffuse map(weapon)
Robot - A robot that i did for my demoreel in Nanyang Polytechnic
Dragon - The webbings are done with reactor cloth, learning how to use the cloth modifier.
Dragon - The webbings are done with reactor cloth, learning how to use the cloth modifier.
Dragon Reposed - Trying out zbrush and displacement map.
Grasshopper - A model of a grasshopper i did for a 3d modelling module a few years back.
Creature Sculpt done in Zbrush, kind of like a yeti and goat.
Zbrush Sculpt done for zbrush class assignement
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Personal(Old Works)

Hi,this is my old portfolio, most of which i've done before getting into production.

Wei Ling Lim
Generalist, Technical Artist Singapore, Singapore