Simul - Simul- The role of computers in the classroom is altering. Shifting from a machine, which is used solely for educating oneself in computers, to a powerful learning tool. Simul is an electronic device which invites school children to explore, research and analyse information and to share research with others. It is of greatest use when learning is partially self-directed. This type of learning methodology is used to great effect in SESE in primary education.
The aims of project Simul have been to: - Consider and incorporate the changes, both social and technological, discovered during the research period. Design an educational tool for the classroom Design a product that incorporates effective use of technology in the classroom. Design a product that encourages social interaction, reflection and curiosity. Uses ICT as a tool for discussion and reflection within the classroom, in a way which complements a structured curriculum.
Technical Drawing
Devices being used individually
Devices being used in collaboration with each other
Hand made- scale model - Hand made model, Made with the aid of : 3d printer, CNC milling machine , Manual milling machine, Cast resin mould.
Hand made- scale model - Hand made- scale model Made with the aid of : 3d printer, CNC milling machine , Manual milling machine, Cast resin mould.
Project development
Project development
Simul product scenario - Each student gets their own Simul. The students break into group The teacher introduces the lesson. Students work individually. They would then join up the devices so that they could become actively involved in group discussion and exploration. For this to occur the device need to be physical aligned, the users are prompted (by a graphic representation) to merge screen. A forum for discussion is now created, students can: discuss and analyze work.
Solid Works - Technical Drawing - 1. Multipoint touch screen A multipoint touch gives the user great sense of affordance, in the sense that it creates a more intuitive method of interaction. 2. Handle 3. Power Button This button turns on the product. 4. Networking indicator o The features main purpose is to act as a visual signifier. 5. Battery Indicator
Solid Works - Technical Drawing - 6. Top of exterior housing 7.Bottom of exterior housing 8. Battery It is proposed that each device would be provided with two batteries so that at any one time a child should have power available. 9. Battery power status indicator 10. Battery latch 11. Slip resistance feet 12 . Keyboard
Handle - The handle functions are: o To align product when used in collaboration with other users o When the user is using the product on their own they can pivot the screen to an angle which suits them o When the devices are being transported, it acts as a carrier handle. To get the handle into the carrier handle position the handle is moved 30mm along the integrated tracks, this locks the handle into position so that it will not pivot when it is being transported.
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Final Year Show
Fiona Mc Andrew
Status Dublin, Ireland