Bloodtoon
University project tasking our team to create a game inspired by a fictive character. Our character was Inkling from Splatoon (Nintendo, 2015), from which we took the cute aesthetic and surface covering mechanics
Team:
- Anthony Legros (Audio and UI design)
- Cédric Laroche (General programming, AI design)
- Dee-Laina Blais (Modeling, Post-processing)
- Félix Marcoux (General programming, Character controller design)
- Guillaume Massé (Art, Level design)
- Jakob Bouchard (General programming, Technical design and optimization)
- Justin Daigle (Animations, Modeling)
- Renaud Bélanger (Modeling)
My contributions:
- Character controller and object interactions with the environment
- Throwing bones on walls and blood platform creation
- Climbing on bloodstained walls in Spider form
- Switching from Demon to Spider form
- Blood ammo regeneration while standing on blood in Spider form
- Checkpoints and control points
For a smoother experience, set post-process and anti-aliasing to 'Low'
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