It takes a couple of minutes to create a hovering police vehicle; an asset, a material, an attached light and an animation set.
It takes a week to turn a sparsely populated, blue-boxed, scene into a vibrant science fiction city street. Using PSD templates, animated textures and a solid concept anyone can turn a whitebox level into a moving piece of game visualization.
An eight panel animation with an emissive set can light up an entire wall, adding atmosphere and vibrancy in order to contrast the desaturated panels.
Adding vehicles and advertising is simple when the appropriate PSD templates are made, allowing for quickly populating a scene. All the vehicles use a single texture atlas with an emissive map and sprite shader, creating a highly stylized look that is consistent across all assets.
Using Photoshop and importing video clips, any video or animation can be quickly turned into animated assets that add life into a scene.
gLike
Unity: Cyberdoor

Cyberdoor is a 'jam' project that showcases building 2.5D environments in Unity within the scope of a week, utilizing a combination of techniques found in both 2D and 3D environment projects. Drawing on a highly stylized artistic direction, the project predominantly highlights the benefit of quickly iterating environments whilst finding a unique or engaging art style.

Emre Deniz
Senior Artist Melbourne, Australia