A short video displaying the different mechanics of the game, including the gunfire, movement, and menuing.
A snippet of the shogun model that I created as a swappable weapon in the future.
The AK model that I created for developing assault rifle based gunfire.
This section of the script determines the bullet spread and rate of fire based on the current gun held.
The combo/scoreboard script that increases the player's points based on factors such as targets hit sequentially and time between shots.
A screenshot of the pause menu, which allows the player to change their sensitivity and control settings.
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FPS Programming Project Through Unity

This project is an FPS prototype meant to simulate satisfying gunfire and movement. Most of the focus during development was on giving the player full control of their character while keeping the gunfire realistic. Some other aspects of the game include a scoring system with multipliers based on skill.

All aspects of the prototype were made from scratch as practice for solo projects.

Available
Elijah Lascurain
Game Designer Camarillo, CA