This is what the player sees when they first start their adventure. The sword in the stone, and the mysterious archways in the background, are meant to entice players to seek out more hidden details within the world of Tanto's Travels.
This is an overview of the first level. There are yellow collectibles scattered around the map with the intention of enticing players to figure out how to reach them, and by doing so, improve their knowledge of the game's mechanics.
This was an old video that I made to showcase the environment and design of Tanto's Travels, especially the spacing and arrangement of the terrain.
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3rd Person Platformer Through Unity Using C#

This project acted as my introduction to the fundamentals of designing a game in High School. The main goal of this project was to create a game that would spark the creativity of players to find individualistic solutions to the parkour puzzles.

All aspects of the game were created from scratch, except for the models, which were either imported or created by a friend.

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Elijah Lascurain
Game Designer Camarillo, CA